Formal LARP Rules
A general note: Though this panel is loosely based off something from the Hetalia fandom…that does not mean that characters from other animes/manga/video games are not welcome! There will be one of each character from a series ONLY…and a master list will be compiled for the GM/staffers.
General Rules
1a. The LARP will take place in Gibble Auditorium. This is the designated LARP zone. You are not to leave this zone during the LARP. This is to better set the scene…and so you can interact with your fellow LARPers better!
1b. This panel is PG-13! This means, keep swearing to a minimum. If your character swears, think of a creative and appropriate substitute. If your character is normally a pervert, think ‘What would 4Kids do?’ and make them as appropriate or toned-down as possible.
2. Do not run! As awesome and action-packed as this LARP will be, running around will result in you being immediately dismissed from the LARP room. This is partially for your safety, but mostly for ours.
3. Stay in character! The point of a LARP is to be your character. Embrace your character…embody them…and if you must break character for some reason, please excuse yourself from the room.
4. Jaycon staffers reserve the right to bar you from re-entering the LARP zone if you have broken any Jaycon or LARP rules or have been exhibiting inappropriate behaviors. If Jaycon staffers ask you to leave, then you will need to leave.
5. GM’s word (that is, Annmarie) within the LARP zone is final…UNLESS another Staffer (especially the godly Supers) use their powers to break the 4th wall and say otherwise. Even the mighty GM answers to the Supers, and so do you. But otherwise, GM’s word is law (so no god complexes work either).
6. If you ‘die’ during the LARP, you will need to move to the designated space in the room. If you are resurrected by time being reset, you can then move freely again around the room. No other player can resurrect you, only the resetting of the clock can do that.
7. Questions before or during the LARP may be asked to the GM
LARP-world Rules
1. No magical or all-powerful devices will work! In other words, you will come to discover that things like the Death Note are simply plain old notebooks, etc. This is due to the magic and oddities present in the house.
2. If your character possesses magic (e.g. spell-casting, transformational magic, etc.) you will have to earn it back by surviving or by triggering specific events, determined by the GM.
3. You cannot simply walk out the door of the mansion. It’s locked…and so are all of the windows. And as genius as it would be to say, blow it up, you can’t. Deal with it.
4. You will sometimes need to make a choice as an individual. Sometimes, you will need to make a choice for the GM to follow. Sometimes, you will need to make decisions as a group. Just remember that your decisions have consequences, and that your main goal is to survive and to get everyone out alive.
5. Weapons (e.g. knives, swords) are to be used in battles declared by the GM only…because those are the only times they will work. (Believe me when I say, the magic and laws of this place make less sense the more holes you poke in them…so just smile and nod, okay? Great!)
6. When the GM declares the clock is reset, everyone will return to the main playing area (e.g. those that were dead aren’t dead anymore). You might also notice that events are beginning to repeat themselves…
7. A word of advice from the GM: “We want to get everyone out…everyone alive…so let’s try not to make the same mistakes again!”
General Rules
1a. The LARP will take place in Gibble Auditorium. This is the designated LARP zone. You are not to leave this zone during the LARP. This is to better set the scene…and so you can interact with your fellow LARPers better!
1b. This panel is PG-13! This means, keep swearing to a minimum. If your character swears, think of a creative and appropriate substitute. If your character is normally a pervert, think ‘What would 4Kids do?’ and make them as appropriate or toned-down as possible.
2. Do not run! As awesome and action-packed as this LARP will be, running around will result in you being immediately dismissed from the LARP room. This is partially for your safety, but mostly for ours.
3. Stay in character! The point of a LARP is to be your character. Embrace your character…embody them…and if you must break character for some reason, please excuse yourself from the room.
4. Jaycon staffers reserve the right to bar you from re-entering the LARP zone if you have broken any Jaycon or LARP rules or have been exhibiting inappropriate behaviors. If Jaycon staffers ask you to leave, then you will need to leave.
5. GM’s word (that is, Annmarie) within the LARP zone is final…UNLESS another Staffer (especially the godly Supers) use their powers to break the 4th wall and say otherwise. Even the mighty GM answers to the Supers, and so do you. But otherwise, GM’s word is law (so no god complexes work either).
6. If you ‘die’ during the LARP, you will need to move to the designated space in the room. If you are resurrected by time being reset, you can then move freely again around the room. No other player can resurrect you, only the resetting of the clock can do that.
7. Questions before or during the LARP may be asked to the GM
LARP-world Rules
1. No magical or all-powerful devices will work! In other words, you will come to discover that things like the Death Note are simply plain old notebooks, etc. This is due to the magic and oddities present in the house.
2. If your character possesses magic (e.g. spell-casting, transformational magic, etc.) you will have to earn it back by surviving or by triggering specific events, determined by the GM.
3. You cannot simply walk out the door of the mansion. It’s locked…and so are all of the windows. And as genius as it would be to say, blow it up, you can’t. Deal with it.
4. You will sometimes need to make a choice as an individual. Sometimes, you will need to make a choice for the GM to follow. Sometimes, you will need to make decisions as a group. Just remember that your decisions have consequences, and that your main goal is to survive and to get everyone out alive.
5. Weapons (e.g. knives, swords) are to be used in battles declared by the GM only…because those are the only times they will work. (Believe me when I say, the magic and laws of this place make less sense the more holes you poke in them…so just smile and nod, okay? Great!)
6. When the GM declares the clock is reset, everyone will return to the main playing area (e.g. those that were dead aren’t dead anymore). You might also notice that events are beginning to repeat themselves…
7. A word of advice from the GM: “We want to get everyone out…everyone alive…so let’s try not to make the same mistakes again!”